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7 Wonders Duel

Experience the award-winning two-player adaptation of the acclaimed board game 7 Wonders. Immerse yourself in this strategic card-drafting game where you'll build ancient civilizations, construct architectural wonders, and compete for military supremacy across three ages of development. With streamlined rules specifically designed for two players, 7 Wonders Duel offers deep strategic gameplay in a compact 30-minute experience. Collect resources, develop your science, strengthen your military, and race to achieve victory through multiple paths - scientific dominance, military conquest, or victory points from your magnificent city.

2 Players
30 Min
Ages 10+
7 Wonders Duel Box

Multiple Victory Paths

Strategic Depth

Quick Setup

Game Overview

7 Wonders Duel is a strategic card drafting game for 2 players. Build your civilization, develop science, strengthen your military, and construct wonders to lead your city to victory!

3 Ways to Win

Achieve victory through military supremacy, scientific advancement, or by scoring the most victory points through civic development.

Strategic Depth

Carefully select your cards, anticipate your opponent's moves, and adapt your strategy to outmaneuver your rival.

Unique Card Display

The innovative card arrangement system ensures that no two games play the same, providing limitless replayability.

7 Wonders Duel Gameplay

Perfectly Balanced for Two Players

Unlike many games that are adapted for two players, 7 Wonders Duel was specifically designed from the ground up as a two-player experience. This ensures perfect balance and engaging gameplay for both participants.

The game features 66 Age cards, 7 Guild cards, and 12 Wonder cards, providing a rich variety of strategies and approaches to victory.

30 minute gameplay
Ages 10 and up
Multiple award-winning game
Available in multiple languages

Game Features

Discover what makes 7 Wonders Duel an award-winning, strategic masterpiece for two players.

Military Conflict

Deploy military cards to push the conflict pawn toward your opponent's capital. Reach their capital to win an immediate military victory!

  • Strategic military card deployment
  • Immediate victory condition
  • Conflict tokens for partial advances

Scientific Supremacy

Collect scientific symbols to advance your civilization's knowledge. Gather 6 different symbols or a pair of identical symbols to claim scientific victory.

  • 7 unique scientific symbols
  • Progress tokens with special abilities
  • Alternative victory path

Wonder Construction

Build magnificent Wonders that provide powerful effects, victory points, and strategic advantages. Each Wonder is unique and offers different benefits.

  • 12 unique Wonder cards
  • Strategic draft of Wonders
  • Resource management challenge

Economic Development

Develop your economy through resource production, trade, and commercial buildings. Create resource chains and minimize costs to maximize efficiency.

  • Resource trading mechanics
  • Coin management system
  • Commercial building benefits

Innovative Card Structure

The game features a unique card arrangement that changes with each Age, creating dynamic gameplay and strategic choices.

Card structure visualization
  • 1

    Age Structure

    Cards are arranged in specific patterns for each Age, with some face-up and others face-down.

  • 2

    Card Dependencies

    Some cards block access to others until they're removed, creating strategic timing decisions.

  • 3

    Dynamic Availability

    As the game progresses, new cards become available, changing the strategic landscape.

Ready to Experience the Strategic Depth of 7 Wonders Duel?

With multiple paths to victory and quick, engaging gameplay, every match of 7 Wonders Duel offers fresh challenges and opportunities.

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How To Play

Learn the basics of 7 Wonders Duel with this quick overview of gameplay and rules.

Game Setup

1

Wonder Selection

Each player drafts 4 Wonder cards from the 12 available Wonders, alternating choices.

2

Progress Tokens

Randomly select 5 of the 10 Progress tokens and place them face-up on the board.

3

Age Structure

Arrange Age I cards in the specified pattern, with some face-up and others face-down.

Starting Resources: Each player begins with 7 coins. Place the military conflict pawn in the center of the board.

First Player: The youngest player takes the first turn in Age I.

Gameplay

1

On Your Turn

Choose one of these three actions:

  • Build a Structure: Choose an available card, pay its cost, and add it to your city.
  • Discard for Coins: Discard a card face-down and gain 2 coins + 1 for each yellow (commercial) building you own.
  • Build a Wonder: Choose an available card, assign it to an unbuilt Wonder, pay the Wonder's cost, and activate its effect.
2

Building Costs

To build a structure or Wonder, you must pay its resource cost:

  • Use resources produced by your brown and gray cards.
  • Purchase needed resources from the bank at a cost of 2 coins per resource.
  • Use trading posts (yellow buildings) to reduce the cost of purchases from 2 coins to 1 coin.
3

Chain Building

Some cards have chain symbols, allowing you to build certain advanced structures for free:

If you've built the Bath (Age I), you can build the Aqueduct (Age II) for free, as the Bath has the Aqueduct's chain symbol.

4

Military Conflicts

When you build a red (military) card:

  • Move the conflict pawn toward your opponent's capital by the number of shield symbols on the card.
  • If the pawn enters a territory with a conflict token, take that token and apply its effects immediately.
  • Military Victory: If the pawn reaches your opponent's capital, you win immediately!
5

Scientific Progress

When you collect green (scientific) cards:

  • Collect scientific symbols (7 different types).
  • When you get 2 identical symbols, take any Progress token from the board.
  • Scientific Victory: If you collect 6 different scientific symbols, you win immediately!
6

End of an Age

When all cards from the current Age have been taken:

  • Discard any unused Military Tokens from the previous Age.
  • Set up cards for the next Age in the specified pattern.
  • The player who went second in the previous Age goes first in the new Age.

Victory Conditions

Civilian Victory

If neither player achieves a Military or Scientific victory by the end of Age III, the player with the most victory points wins.

Count points from buildings, Wonders, Progress tokens, military tokens, and coins (1 point per 3 coins).

Military Victory

Immediately win if the conflict pawn reaches your opponent's capital by building military (red) cards.

A swift and decisive strategy that ends the game immediately, regardless of the current Age.

Scientific Victory

Immediately win if you collect 6 different scientific symbols or any 7 scientific symbols (including pairs).

A strategic path that requires careful planning and collection of green cards throughout the game.

Ready to Play?

Download the complete rulebook below for detailed instructions, card descriptions, and strategic tips.

Download Rulebook

Game Components

Explore the high-quality components that make up 7 Wonders Duel.

Cards

  • 23 Age I cards
  • 23 Age II cards
  • 20 Age III cards
  • 7 Guild cards

Wonder Cards

  • 12 Wonder cards
  • Each with unique abilities
  • Beautiful artwork
  • Historical monuments

Tokens

  • 10 Progress tokens
  • 4 Military tokens
  • Conflict pawn
  • 31 Coins (23 value-1, 7 value-3, 1 value-6)

Component Details

Card Types

Each card in 7 Wonders Duel belongs to one of these categories, indicated by its color and icon:

Brown Cards

Raw Materials (Wood, Stone, Clay, Ore)

Gray Cards

Manufactured Goods (Glass, Papyrus, Textile)

Yellow Cards

Commercial Buildings (Trade, Market)

Red Cards

Military Structures (Barracks, Walls)

Green Cards

Scientific Buildings (Workshop, Library)

Blue Cards

Civilian Buildings (Bath, Theater)

Purple Cards

Guilds (Merchants, Craftsmen)

Progress Tokens

Acquired through scientific advancements, these tokens provide special abilities or victory points.

  • Agriculture: Gain 6 coins.
  • Architecture: Build Wonders for 2 fewer resources.
  • Economy: Opponent pays resources to the bank + 1 coin.
  • Law: Worth 7 victory points.
  • Mathematics: Score 3 points per Progress token at game end.
  • Philosophy: Worth 7 victory points.
  • Strategy: Move Military pawn 1 space in your favor.
  • Theology: Your Wonders cannot be copied by opponent.

Military Tokens

These tokens are acquired when pushing the conflict pawn into your opponent's territory.

Age Victory Points Coin Penalty
Age I +1 Victory Point -1 Coin
Age II +3 Victory Points -3 Coins
Age III +5 Victory Points -5 Coins

Premium Quality Components

7 Wonders Duel features high-quality components designed for durability and visual appeal, enhancing your gaming experience.

Sturdy Card Stock
Vibrant Colors
Clear Icons
Metal Coins
Detailed Rule Book
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Awards & Recognition

7 Wonders Duel has received numerous awards and accolades from the board gaming community worldwide.

Golden Geek Award

Best 2-Player Board Game

2016

Voted by the BoardGameGeek community as the best two-player game, recognizing its exceptional design and replayability.

Dice Tower Excellence Award

Best Strategy Game

2015

Honored for its excellent design and strategic depth by The Dice Tower, one of the most respected board game media outlets.

Origins Award

Best Card Game

2016

Recognized at the Origins Game Fair for its innovative card mechanics and engaging gameplay experience.

More Accolades

International Gamers Award

Nominee - Best 2-Player Strategy Game (2016)

Tric Trac d'Or

Winner - Best Game (2015)

Meeples' Choice Award

Winner (2015)

As d'Or - Jeu de l'Année

Expert Game Nominee (2016)

BoardGameGeek Top 100

Ranked in the Top 20 Games of All Time

Deutscher Spiele Preis

Top 10 Finalist (2016)

Critical Acclaim

"7 Wonders Duel takes the core mechanics of 7 Wonders and distills them into a perfect two-player experience."

Shut Up & Sit Down

"One of the best two-player games ever designed, with multiple paths to victory and tense decision-making throughout."

Dice Tower

"A masterpiece of design that creates a deeply strategic experience in a compact 30-minute package."

BoardGameGeek Review

Player Ratings

BoardGameGeek 8.1/10
Dice Tower 9/10
Amazon Customer Reviews 4.8/5
Complexity Rating 2.2/5

Medium complexity - accessible but with strategic depth

Join the Millions of Players Who Love 7 Wonders Duel

With its numerous awards and stellar ratings, 7 Wonders Duel has established itself as one of the best two-player strategy games of all time.

Get Your Copy Today

Expansions

7 Wonders Edifice Expansion

7 Wonders Edifice

Add magnificent edifices to your civilization with this expansion that brings new cooperative challenges.

Learn More
Duel for Middle-Earth Expansion

Duel for Middle-Earth

Experience the epic battle for Middle-Earth in this Lord of the Rings themed expansion.

Learn More
Champions Expansion

Champions!

Lead your civilization with powerful champions that bring unique abilities to your gameplay.

Learn More

What Players Are Saying

Discover why 7 Wonders Duel is acclaimed by players and critics worldwide

"The perfect two-player adaptation of the original 7 Wonders. The military and science victory conditions add strategic depth that keeps us coming back for more matches!"

Michael T.

Board Game Enthusiast

"My wife and I play this almost weekly. The card drafting mechanic is elegant, and the multiple paths to victory ensure no two games feel the same. A masterpiece of game design!"

Sarah K.

Game Night Host

"As a board game reviewer, I've played hundreds of games, and 7 Wonders Duel stands out as one of the best 2-player experiences. The tension and strategic depth are unmatched for a 30-minute game."

David R.

Board Game Reviewer

Award-Winning Game

Golden Geek

Best 2-Player Game

Dice Tower

Excellence Award

Spiel des Jahres

Recommended

Frequently Asked Questions

Everything you need to know about 7 Wonders Duel

A game of 7 Wonders Duel typically takes about 30 minutes to play once you're familiar with the rules. The game spans three Ages, each with its own deck of cards, and the pace is quite brisk due to the alternating turns between just two players.

The box includes: 80 Age cards, 7 Guild cards, 12 Wonder cards, 4 Military tokens, 10 Progress tokens, 1 Conflict pawn, 31 coins (14 of value 1, 10 of value 3, and 7 of value 6), 1 score pad, and a comprehensive rulebook.

7 Wonders Duel is specifically designed for two players, while the original 7 Wonders supports 3-7 players. Duel features a unique card display pattern for each Age, military conflict that moves along a track between players, and two additional victory conditions (Military and Scientific) beyond victory points. The core mechanics of resource management and civilization building remain, but with gameplay tailored for the two-player experience.

Yes, there are currently two expansions available: Pantheon and Agora. Pantheon introduces gods from different ancient mythologies that players can invoke for powerful effects. Agora adds a Senate board and the concepts of political influence and conspiracies, adding new strategic dimensions to the game.

The game is recommended for players aged 10 and up. The strategic depth and some of the mechanics might be challenging for younger players, but the core gameplay is straightforward enough for most pre-teens and adults to enjoy.

Absolutely! 7 Wonders Duel is a standalone game with its own rules. While it shares some thematic elements and core mechanics with the original game, no prior experience with 7 Wonders is needed to learn and enjoy Duel.

Still have questions?

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Begin your strategic journey through the ancient world with 7 Wonders Duel, the award-winning two-player experience that brings civilization building to your tabletop.

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